How can I make this soft sparkly translucent pink liquid material in Blender?

Unsolved

Hi everyone!
I’ve been trying to recreate a shiny, soft pink translucent material with internal sparkles... something like these reference images. I want it to look like glossy liquid lip gloss, with the glitter particles actually inside the material, not just on the surface.

So far, I’ve tried:

  • Principled BSDF + Glass BSDF (mixed) for the base
  • Noise → ColorRamp → Emission for the glitter
  • Mixing the emission with the base using another Mix Shader

It looks okay, but not like this magical glowing look from the references — the glitter doesn’t feel volumetric or “inside” the liquid, and the surface lacks that jelly-like softness.

I’m rendering in Cycles, and I’ve experimented with subsurface, transmission, and even Volume Scatter, but I still can’t nail it 😭
Does anyone know how to achieve this effect, or if there’s a better node setup (maybe with Geometry Nodes or volume shaders)?

Any node examples or tutorials would be lifesavers.

Thanks a lot

https://preview.redd.it/xl1dqjdgr2vf1.jpg?width=600&format=pjpg&auto=webp&s=ada27f938fda76447376a61f793cbccb3934bb74

https://preview.redd.it/4p1etjjhr2vf1.jpg?width=736&format=pjpg&auto=webp&s=c4fe450ad2c00b3448b5eb53082cd2c2909ad27b

https://preview.redd.it/8kpfwu3jr2vf1.jpg?width=640&format=pjpg&auto=webp&s=315c6f1814914c1c37c14d5dafe25fb980462f76

Posted Oct 14, 2025, 12:57 PM UTC

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