r/JumpSpaceGame•
Kyrottimus

Ideas for new mission types.

I'm just spitballing here, but I would love some other missions beyond the typical ones we have seen so far.

Examples:

Cargo Run -- Deliver cargo to the Atiran resistance through hazardous regions of space (low enemies, high environmental hazards, gravity slingshot maneuvers; cargo can get damaged or degraded during the mission which reduces received rewards at the end). higher likelihood of ship damage requiring repairs (even with lower player counts).

Asteroid Mining -- Meant to be a way to chill out and vibe on your ship (or out during EVA) with friends or solo to slowly acquire a type of new currency (ores) to trade to Bozze for credits. (simple minigame or two to harvest ore nodes from asteroids; see Elite Dangerous or Everspace 2 for examples. maybe introduce hand-held mining tools?).

Enemy Station Hit-and-Run -- lead a small allied strike group into a heavily defended iron legion sector and assault a space station (have both ship-based and ground-based objectives...get out before it blows up and enemy QRF arrives).

VIP Rescue -- An allied resistance officer's ship is disabled and needs rescue and repair, or if not enough resources to fix/rebuild parts for it, get the officer and crew back to safety in your ship.

Stellar Fuel Gathering (fuel scooping) -- just a sector in any run that lets you refuel by flying close to a star to "scoop" stellar plasma (as seen in Elite Dangerous) . Risky, but suceeding would allow you to backtrack 1 or 2 nodes on the sector map to reach other juicy sectors (components, artifacts, etc) that one path alone would not allow.

Thought or any other ideas?

Posted Oct 22, 2025, 5:07 PM UTC

201
Loading comments…