How to Balance the Boss Fight (imo)

Most of us seem to agree that the boss fights need work. Before, the shrines were a pain and the orbs did nothing. Now, the shrines are fairly easy but the orbs demolish you.

IMO the simplest change would be adding terrain collision to the orb attacks so if they collide with the ground or a rock or pillar while chasing you they disappear instead of hitting the ground and then changing directions, and it would also deter people from beating the boss entirely from the air as theyd have to land more often to get the orbs away

Also, just add in more sub-bosses or waves or something so lifesteal can still be useful when you cant attack the final boss. IMO there should be nonstop waves throughout the fight so I have to watch where I move instead of just jumping in circle blindly until its time for the next charge shrine phase. More score, more levelling, more healing, more immersion / focus, win win win win imo.

Posted Oct 28, 2025, 4:50 PM UTC

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