r/linux_gaming•
Ferilox

Lets discuss (kernel) anticheats on Linux

Ive seen so many comments in this community that bashes on kernel anticheats, but little to no actual suggestions how to replace those. Lets have a pragmatic discussion.

This is my view:

It is all about lowering the costs while maintaining a healthy and competetive environment with insignificant number of hackers. Kernel level anticheats lowers the number of cheaters drastically because of the higher barrier to entry. Thus lowering cheater reports which would otherwise need to be processed, costing more money.

Allowing linuxes to bypass kernel level anticheats weakens this security for a game - making cheating on linux easier. I am afraid that with the rise in popularity of linux gaming, cheater vendors will have the incentive to make cheats for this platform, pushing the game company to disable the kernel anticheat bypass.

Unfortunately I cant think of a solution to make a linux anticheat that is reliable just as a kernel level anticheat on Windows is. Even if linux kernel itself implemented some kind of verification process of all modules, it could be bypassed by patching the kernel itself. I believe cheat vendors would quickly catch up and find a nice automated way for their non-technical clients to install and configure it. Windows kernel being closed-source is a good thing for anticheat systems, unfortunately.

What do you think?

Posted Oct 28, 2025, 4:55 PM UTC

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