Looking for ideas to enhance exploration in my isometric puzzle adventure
Hey everyone! I just released the demo of my game on Steam, it’s an isometric puzzle adventure that focuses on exploration and story.
There’s no combat, but players can collect pages of an in-game manual (similar to Tunic). I noticed that a big part of the experience involves walking between puzzle areas, and I’d love to find a mechanic that makes that journey feel more engaging.
What would you add to make exploration more fun? thanks!
Posted Oct 28, 2025, 4:58 PM UTC
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