A bit puzzled by reward cards
I think it’s neat that they’re experimenting with the format for unlocking cards, but it seems slightly arbitrary to say “okay you can’t use this until you’ve beaten X or Y”, when campaign reward cards filled that niche just fine. For all of this game’s strengths, I just don’t feel that this roguelike element works within the framework of a deck building game.
Posted Nov 1, 2025, 1:20 PM UTC
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