Kykar - Spirit Tokens: Go wide, draw & burn
Hi,
I am looking for some feedback on a deck I've brewing over the past couples weeks. The commander is [[Kykar, Wind's Fury]], I chose it because I opened an alternate printing in a booster (buy singles I know ;) but couldn't resist the urge). I've tagged cards as their main intended use in the deck. This should stay as a bracket 3 deck with room to grow.
https://archidekt.com/decks/16654940/kykar
The goal is quite simple:
- cast Kykar on turn 3/4
- make tokens through Kykar's ability by casting cheap-ish spells
- multiply the token generation, some engines with 2x by [[Elspeth, Storm Slayer]] or 3x by [[Ojer Taq, Deepest Foundation // Temple of Civilization]]
- use the tokens to win
Once I have a bunch of tokens I see 2 ways to finish the game depending on what was drawn:
- swing with flyers and give some +1/+1 buffs to all tokens [[Cathars' Crusade]], [[Felidar Retreat]]
- slowly chip away at opponents' life with burn spells when tokens enter [[Warleader's Call]], [[Impact Tremors]]
I've play-tested a few times:
- I think the deck lacks a way to finish fast and the token generation is sometimes very slow if I can't get enough draw
- Haven't tested a lot sure of interaction because I only goldfished
- Is the burn angle superfluous or viable as an alternate wincon ?
- Not sure if [[Roaming Throne]] works as intended, can I copy [[Ojer Taq, Deepest Foundation ]] to get 6 copies per token created ? Maybe a copy package could replace the burn package ?
Thanks
Posted Nov 1, 2025, 1:23 PM UTC