I like the intent of the class assignments
There’s a lot of chat about the class assignments being too grindy or buggy and I generally agree with those criticisms. However, I like the design intent of most of them. The recon ones in particular are very good at teaching you how to recon properly. You need to use your gadgets to spot people and the assignments push that. Assault is about contesting objectives, support for healing and supplying, and engineer for vehicle play. That’s a good integrated tutorial and I’m sure that’s the reason I see so many drones spotting, engineers repping and support bags around. I really hope they keep it just grindy enough that people are made to internalise those play styles.
Posted Nov 1, 2025, 1:24 PM UTC
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