Aerospikes in 0.22 - what a drag!

Not wanting to look a gift horse in the mouth, but it seems that 0.22 has changed aerospikes back to a 0.2 drag coefficient. Why do I care? - well I've spent some of the past two weeks designing and testing a novel Eve return design that relied, in part, on the lower drag of the aerospikes. Oh well, back to the drawing board. I still love you Squad.

Posted Oct 16, 2013, 9:52 PM UTC

04
exegesis•

That does, however, mean that the instability causes by aeros pikes is gone, which is great.

2
Jaliee•

Im sorry, what instabilitys did it have?

1
exegesis•

The reduced drag would spin rockets over if you weren't careful.

1
Zarrq•

Change it back?

1