Started marines with indomitus/leviathan/Know no fear halves and a lot of it became less useful with space wolf codex. Recommend SM factions that make best use of these units/leaders?
I paint pretty slow, so have been working my way through these boxes for like...5 years now and have just about reached the end. My fault for buying fomo launch boxes and stuff, but at least the values there and it was a good start for some core stuff at a good price.
I play SW and the problem is that now SW can't take any generic leaders and have their own half-assed bespoke range now. I kind of hate it and feel like my options with what I own kind of plummeted this year.
Which SM chapters rules-wise should I look into for getting some use out of these without feeling like I'm playing a disadvantage? Basically I'm deciding on if I should sell a bunch of this stuff or if playing it in other chapters is worthwhile, but I'm not super familiar with other marine rulesets. Thanks!
Stuff I have that SWs don't use or get limited use out of:
3 outrider
3 BGV
5 sternguard
10 devastators
10 vanguard veterans
bladeguard ancient
judicar
Lots of generic captains
gravis biologis apothecary
terminator chaplain
company heroes
terminator librarian
terminator captain
Stuff I have for SW that will work with other chapters:
10 intercessors
10 infiltrators
5 incursors
5 reivers
10 hellblasters
10 assault intercessors
10 infernus marines
10 unused bodies for kitbashing
3 headtakers (use as BGV)
3 inceptors
3 eradicators
Ballistus dread
Ven dreadnought (redemptor with a bit of kitbashing I guess)
Phobos lt. w/ combi weapon
Chaplain x2
Impulsor
techmarine
A bunch of magnetized bodies for captain options
Posted Nov 1, 2025, 7:53 PM UTC