IMO, this wasn't the perfect time for the 1.6 update, but I'm not unhappy either
I'd like to preface in saying that I love the new content, Kolgujev is beautiful and my new favourite map. There's clear improvements and I must thank the team at Bohemia for bringing out such delicious food on the table. Cheers! 🍻
... On the other hand, I personally think 1.6 released in a bit of an odd spot. It seems to have been released for the school holidays, or because essentially all the developers wanted was in the update (and was just waiting on Experimental, I suppose) - yet, I think it should've waited only a little longer. Not months, but a few more weeks maybe.
The other thing I found quite odd is how an idea most of us genuinely had that 1.6 would come out. I remember everyone being *shocked* that it'd release, which could be good... but it feels like this message of the release was only spread across the still active part of the community. My community was hoping people would come back for 1.6, but it feels like those who stopped playing heard nothing of it.
Of course, to address the elephant in the room, I think mods were a huge part of why 1.6 was not so well received. This update changed a *lot*, I've made a custom Conflict overhaul for my server and a lot of things broke (and are still somewhat tricky ;D), but luckily I had enough time before the launch to quick-fix... although it was my own fault for not doing so in advance (admittedly, I thought they'd work on 1.6 more so I was worried about putting my mod on there for everything to break again lol).
In short, I don't think this was a bad update in the slightest, but the timing was off. I thought people were on summer break, but it does feel like a lot of people simply have moved on to different games, or are simply on servers that are already on top of the charts. Here's to hoping people will start coming back, and the issues be fixed ;D
Posted Nov 1, 2025, 8:05 PM UTC