Limited sprites appearing before putting in a sprite.
Kind of a minor annoyance, but hard to search for a solution.
Basically, when I create a sprite GameObject it shows all of the sprite options normally, but if instead I give an object the sprite renderer component, it shows me a very limited ammount of sprites and only shows the rest if I put a sprite directly from the assets. Why does this happen?
Posted Nov 1, 2025, 11:52 PM UTC
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