r/RPGdesign•
chunkylubber54

Renaming HP and Damage for non-combat situations

Mechanics

I'm making a system in which HP is simply the amount of work needed to overcome a challenge, regardless of how you go about solving it (though some aproaches are more effective than others).

For example, if you're trying to break into a safe, you could deal physical damage by hitting it, technical damage by picking it, or social damage by trying to convince it to open for you, all of which would technically target the same HP pool, though a safe probably has immunity to social damage.

Of course, referring to it as HP and damage feels weird when it can be used for completely nonviolent situations, like a cooking contest. I'd rather have different terms

I know Index Card RPG calls this "Hearts" and "Effort", but I don't really like these terms and am wary of any potential legal issues with using them

Posted Nov 2, 2025, 12:07 AM UTC

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