r/godot•
greyfeather9

What's the most economic way to tell N amount of nodes something?

help me (solved)

for example, not spawn a vfx. or the opposite, opt-in to spawn it.

I know about pools but I haven't implemented them yet. I can queue objects into an array and offset some of them by a few frames. But I still need N if-statements to verify if I should act economically or not, right?

*their scripts are unique if that matters.

Posted Nov 2, 2025, 6:00 PM UTC

58
Loading comments…