2nd Take on Aloy. ¡Thanks for the support!

Deck Help

Hi there! I have been working on an [[Aloy, Savior of meridian]] list for a while and got awesome feedback on here some time ago

I have reworked the deck taking into account some valuable advice, line adding more draw, ramp, interaction via MDFC Lands, and leaving out the Extra-Turn chaining route. That was a little boring, and it didn't even assured any wins, only long turns

So, this is the new list:

https://archidekt.com/decks/16904989/discovering_the_wonders_of_biomechanical_creatures

I have a "Doubling" package that looks to clone Aloy or its triggers to discover more cards, with things like [[Sakashima of a thousand faces]] and [[Strionic resonator]]

The Card Draw is creature-focused, both on etb/cast creatures like [[Garruk's uprising]] [[Guardian Project]] and on power-Check draw spells like [[Rishkar's expertice]]

I got a few cards that power up the board like [[Steel overseer]] and [[Unnatural Growth]], that complements the "Finisher" kit of trampling enablers like [[Craterhoof behemoth]] and [[Overwhelming stampede]]

The main hitters are focused on creating Karnstructs [[Simulacrum Synthesizer]] or similar effects like [[Master of etherium]], and the tutor package is there to find the Synthetizer

Ramp is focused on being cheap or an artifact creature to try and start discovering things as early as turn 4, and some topdeck manipulation with [[Scroll rack]] always helps

I think the deck is now quite consistent but tell me, is there some other fun tech you have thought for Aloy?

Thanks a lot for the feedback! Cheers!

Posted Nov 5, 2025, 1:40 AM UTC

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