r/IndieGaming•
Soliloqu-You

The sad results of my first indie game on Steam after 24 hours.

Hi everyone, I'm Soliloqu-You, a solo game developer. Yesterday, I released my first game "Echo Maze" on Steam. At launch, I had about 2,000 wishlists. Based on the general wisdom that the first-week conversion rate from wishlists is around 10%, I was expecting to sell about 200 copies.

However, after the dust settled, the sales were much lower than I imagined. It's been 24 hours now, and I've only sold 11 copies. Even if I multiply that by 7 (to estimate the first week), that's only 77 copies, which means the conversion rate is extremely low.

Thoughts on the "Why": I've been trying to analyze why the conversion rate is so low.

  1. Maybe players were satisfied with the demo alone.
  2. Maybe the genre just wasn't in demand.
  3. Perhaps it's because a well-known big-name title with a similar concept is releasing soon.
  4. The concept was perhaps too novel, making it difficult for players to visualize the game experience, so they might not have been interested in buying it.

I'm considering several possibilities, but ultimately, I don't know the exact reason.

Of course, I am extremely grateful for every single copy purchased. A heartfelt thank you to all the players who experienced my game.

Posted Nov 5, 2025, 11:44 PM UTC

98121
Loading comments…