r/ArcRaiders•
stormalong128

Game is 10/10 but Skill tree is still.. weirdly designed

Discussion

Disclaimer: I love this game like the rest of us here.

The Skill tree though was to me just.. confusing and not thrilling.

I get the player base wanting numbers behind each skill but really my issue is the 3 different branches have so many misplaced skills, its just.. poorly designed?

  • Like, why is there a Survival branch, but theres also several Survival skills in the Conditioning tree?

  • The end Skill in Conditioning is something that heals you.. right so that means it helps you SURVIVE an attack?

  • Why is the end Skill in the SURVIVAL tree that you can loot a Secury Breach lockers? How does it help you survive to look in a locker?

  • The first skill in Conditioning is also litterally "move faster with a shield" hmm... move faster.. as in more MOBILITY?

The Mobility branch though is the most accurate one in terms of skills that does what the branch is called. It makes the most sense, though i'd say that the two final Skills are the most underwhelming of all the branches. There should be something interesting there worth the 36 points to get there. Like, getting an adrenaline rush when shot at to improve sprint speed or something. 36 points just to Jump after a Vault? Yeah okay great if youre Sonic.

I think it needs a re-work, or at least a tune up.

:)

Posted Nov 7, 2025, 6:59 PM UTC

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