I have a hard time understanding "size"
Hey all
I am playing around with 2d animations for a game idea I have. I'm trying to emulate the old might and magic 6-8 rpg pseudo 3d and have made a workflow that automatically Rejsers 16 directions with every animation (8 from normal perspective and 8from 45° high). I know it is a lot but I always wanted the two different perspectives when I played as a kid. My issue is that with all animations done I have 500 mb pr model. Is that a lot?
This is my set up ATM:
- Single sprites but I'm planning to try spritesheets later.
- Around 18 frames in each animation times 16.
- Each frame is 1000x1000 pixel
- 8-bit color.
Later on when I'm done I want to try tinypng and see how much it can save.
I am planning around 30 characters.
Let me know if I'm way off or if I have missed something important.
Posted Nov 9, 2025, 9:06 AM UTC
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