Need help/opinions on game design/mechanics for my horror game.
I'm currently working on a horror game where you play as a victim that's being chased by killers. Similar to Dead by Daylight etc. There are obstacles on the ground that the killers have to walk around but the player can get over the obstacles.
Originally, I had the character be able to jump over the obstacles to continue running. Although recently, I found a tutorial that showed me how to make a vault mechanic. I implemented it into my game and like the way it looks.
However, now I'm having an issue. Is it necessary to have both a jump and a vault mechanic? I like the way the vault animation looks. It's not as janky as jumping over obstacles. However, I also have a feature where your character can jump through a window to escape. So I kinda want to keep the jump.
In regards to movement, you can cover more distance to escape by jumping over the obstacles rather than vaulting, cus the vaulting animation is slower. If I have both, I can't imagine anyone bothering with the vault because it's slower. But I like the way it looks more.
Any suggestions or opinions would be appreciated.
Posted Nov 10, 2025, 12:17 PM UTC