Input Latency, Modern Handhelds, and Run Ahead
With some of the newer dual screen, or just overall powerful, handhelds coming out- a lot of observation is being made about the input latency of the devices.
I am certainly not going to dispute some very good observations backed by measurable data, the latency exists, and it exceeds the original hardware, sometimes significantly.
However this is a problem that existed in the early days of emulation as well, and the solution was to tune in run-ahead for that specific system/emulator [1].
Is run-ahead not viable for these systems, am I missing some development (or lack of development) in the field of run ahead that made it not viable for addressing input lag?
Posted Nov 10, 2025, 11:20 PM UTC