r/Smite•
Ribwichs

Aladdin rework

Hey all, while I agree with the changes to the wealth wish and genie lamp, the core changes (number of wishes, change to empowered 3, etc) feel as they go too far in punishing players that practiced Aladdin combos and really enjoy his core kit. It turns Aladdin from a combo heavy character into more of a “only use the empowered 2 because it’s the only thing that does damage”. I understand the desire to make Aladdin more approachable to new players, especially to encourage players pursuing the new Christmas Aladdin, but having more depth and skill ceiling to a character shouldn’t be punished. I downloaded the PTS for the first time ever just to try Aladdin and the changes are just very disappointing.

Thoughts on pushing these changes through in a stepwise “as needed” fashion instead of overturning the entirety of Aladdin’s kit all at once? Maybe just start with the changes to wealth wish and the ultimate and go from there? I never played smite 1, I’m a new player to smite 2 and frankly not even that good at the game, but the skill ceiling of Aladdin encouraged me to practice his combos and stuff and it feels like a real shame to lobotomize such a fun and interesting character. If he’s too hard there are plenty of easier characters for people to play!

Posted Nov 14, 2025, 1:58 PM UTC

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