How does wireless streaming work? 4k 144Hz over a USB connection?
I've just noticed that the 6GHz wireless adapter that Valve showed has a USB connector.
How is that supposed to work, exactly?
If you're not plugged into the DP/HDMI port of the GPU, the frame needs to go into memory first (increasing latency), then squeeze through a USB connection.
Even worse, what Valve shows on their page is a USB-A connector on that adapter. This tops at 10 Gbps.
Now granted, with enough compression and foveated rendering, they might manage to make it work.
But still, I can't wrap my head around what they're asking out of USB.
Posted Nov 14, 2025, 2:00 PM UTC
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