r/DnDHomebrew•
DM_Sensei

Homebrew "chaos" magic character idea

Request/Discussion

Hey everyone! I was brainstorming ideas for a new board game (I'm an English teacher overseas who LOVES using games as learning tools!). I happened to accidentally discover a potentially interesting mechanic for a kind of "wild magic" alternative that I'm calling "chaos magic".

The mechanic is very simple, but uses a lot of dice... 11d6 to be exact! To use this mechanic, you would roll 1d6 as a control. Setting that die to the side, you then roll the rest of the 10d6. The number you got with the control is the number you need to match on each of the 10d6, and those that match will count towards damage total. I've tested close to 100 rolls using this simple mechanic and it's surprisingly balanced, getting a range of anywhere from 0-18 on average. It's EXCEPTIONALLY rare to get all 10d6 to roll all 6s, but even if you do, you MUST match the control die, which is the element of "chaos" that balances everything out (example: I rolled seven 5's, but my control was a 3... 😭)

Now, because this is such a wild mechanism, there is no initial hit or miss roll. Anything that matches the control die hits (1 out of 6 chance), and everything else misses. This is why 10d6 is a good amount to use for this specific mechanic. You have the potential to get anywhere from 0 to 60 damage... Plus the fun of rolling a LOT of dice! Modifiers for higher levels would be up to individual GMs, for example you could do something like (dice total) + stat bonus + (number of dice that hit).

Let me know what you think! I'd love to hear your feedback on this idea, and if you decide to use it, tell me your story of how it went!

Cheers!

Posted Nov 14, 2025, 2:01 PM UTC

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