Minecraft Mod AI Decompiler
π Hi everyone! I've been working on a new project and I'm looking for feedback, contributors, and ideas for improvements.
π οΈ Project: **Procyon Advanced GUI β A modern Java decompiler interface with AI-assisted class renaming**
This tool was originally created to help analyze and decompile an obfuscated Minecraft mod from the Paladium server.
Since then, it has evolved into a more complete decompiler interface with features like:
β¨ Multi-tab decompilation
β¨ Full package tree explorer
β¨ Automatic reference indexing
β¨ Real-time code search (local + global)
β¨ Code editing & export (JAR + compiled JAR)
β¨ Drag & drop JAR/CLASS support
β¨ Dark/light theme
π€ **AI-based class analysis & renaming (OpenAI / Ollama)**
π Automatic bulk renaming for obfuscated classes
π¦ Project save/load system
The goal is to make reverse engineering and mod analysis easier, cleaner, and more user-friendly β especially for Java and Minecraft modding.
π I'm currently looking for help with:
- Code optimization (some parts are huge and need cleanup)
- UI/UX improvements
- Better project structure & architecture
- Performance improvements (initial decompile pass)
- Suggestions for new features
π GitHub Repository:
π https://github.com/MidacoYT/MinecraftModDecompiler
If you're interested in Java, decompilers, reverse engineering, or Minecraft modding tools, Iβd love your feedback or contributions.
Thanks in advance to anyone who checks it out π
Posted Nov 14, 2025, 6:50 PM UTC