Minecraft Mod AI Decompiler

I made something

πŸš€ Hi everyone! I've been working on a new project and I'm looking for feedback, contributors, and ideas for improvements.

πŸ› οΈ Project: **Procyon Advanced GUI – A modern Java decompiler interface with AI-assisted class renaming**

This tool was originally created to help analyze and decompile an obfuscated Minecraft mod from the Paladium server.

Since then, it has evolved into a more complete decompiler interface with features like:

✨ Multi-tab decompilation

✨ Full package tree explorer

✨ Automatic reference indexing

✨ Real-time code search (local + global)

✨ Code editing & export (JAR + compiled JAR)

✨ Drag & drop JAR/CLASS support

✨ Dark/light theme

πŸ€– **AI-based class analysis & renaming (OpenAI / Ollama)**

πŸ”„ Automatic bulk renaming for obfuscated classes

πŸ“¦ Project save/load system

The goal is to make reverse engineering and mod analysis easier, cleaner, and more user-friendly β€” especially for Java and Minecraft modding.

πŸ“Œ I'm currently looking for help with:

- Code optimization (some parts are huge and need cleanup)

- UI/UX improvements

- Better project structure & architecture

- Performance improvements (initial decompile pass)

- Suggestions for new features

πŸ”— GitHub Repository:

πŸ‘‰ https://github.com/MidacoYT/MinecraftModDecompiler

If you're interested in Java, decompilers, reverse engineering, or Minecraft modding tools, I’d love your feedback or contributions.

Thanks in advance to anyone who checks it out πŸ™Œ

Posted Nov 14, 2025, 6:50 PM UTC

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