64 vs 48 Players?

Discussion

I’ve seen a minority of people praising the breakthrough change from 64 players to 48 and it really has me baffled. Large scale maps/player counts are the identity of BF and more importantly, how this game was marketed and sold (through advertising, the beta, and on release) so to have them silently change this really feels like a betrayal to me.

I can see the argument that these maps play better at lower player counts (i don’t agree with this but I will conoces that I do see the appeal) BUT the real problem is the map design itself.

The devs are forcing us to play into their poorly designed maps and morphing the game to fit the maps instead of the maps being suited for the gameplay they advertised!!!

Not having 64 player Rush or Breakthrough (the signature style of mode for the series with progressing objectives) really feels like a slap in the face and has discouraged me personally from playing until this is fixed.

The only 64 player modes being Conquest and Escalation (with Escalation being playing similarly and being a variation of the former) is really sad.

All of this would be alleviated with proper custom servers and a server browser to allow people to play the way they want but alas, we are stuck with infinite bot servers.

Anyways, I love the core of the game but this change was a step too far for me.

rant is over, feel free to flame.

Posted Nov 14, 2025, 6:58 PM UTC

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