How would you rework the Assault class?
As of right now, Assault class has (IMO) the worst signature gadget (injector) in the game. It's too slow to use & the effects are too short to be that useful. I've seen opinions claiming that it should be replaced by the ladder or the beacon.
I read online somewhere that it was supposed to be a full heal like in 2042, but they changed it for balance?
I'd also suggest that perks for the frontliner subclass need a small rework. For example, I don't think reduced fall damage or the beacon injector effect is that useful compared to perks from other classes.
Thoughts or opinions on how you would rework this class?
Posted Dec 1, 2025, 8:10 PM UTC
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