List Of Alchemist Fixes Needed?
Hey everyone.
I was really stpked to play an updated alchemist, and while this updated version is far from perfect, I still think it can be tweaked to make ot perfectly playable. This is by no means a defense of WoTC. I too am getting tired of their unbalanced content.
So here is my list of changes I would personally apply to the Alchemist subclass
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Firstly, get rid of the forced randomness when brewing the elixirs. Instead, have the randomness be a buy-in. Let the alchemist choose between Option A: Choose the effect, and have it be between any of the 5 effects when brewing them, or B: Roll on the table, and if you roll a 6 the potion becomes a "Wild" elixir. When you drink it, you have to roll on the Wild Magic table to determine the effect.
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When using spell slots to brew an elixir, the amount of elixirs you brew is equal to the level of the slot. I don't get why the designers want you to get only one after using ANY slot.
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Alchemists spell list is fine bar one spell: Gaseous Form. This is supposed to be the spell that Alchemists get to exclusivelt use at Level 11 SSI, but I dont get this spell. Why is an alchemist turning themself into a mist? In fact, STINKING CLOUD WAS RIGHT THERE! So I propose that Gaseous Form should be swapped out with Stinking Cloud. A better spell thematically. I understand that Stinking Cloud is a Concentratiom spell, but given that I can lob a stink bomb 10 times at my enemies to disable their action economy, I think this would have been the best 3rd Level spell for the Alchemist and still give it a unique one to work with! Plus, it will synergize with your 15th level feature where you can be in the middle of the Stinking Cloud and not be affected.
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The 9th Level Feature (Restorative Reagents) should once again add the feature back that gives Temp HP after drinking an elixir. Whoever removed this should get a wet finger in their ear.
As for the rest of the Alchemist, I actually adore every other feature. Let me know what you think in the poll below!
Posted Dec 1, 2025, 8:11 PM UTC