Expedition 5 skill points: should raiders be graded on a curve?

How would you feel about completed expedition skill points being awarded based on a performance curve? E.g. players in the top 90th percentile of total stash loot value (among everyone who completed the expedition) earn 5 skill points; the 80th percentile receives 4; the 70th gets 3; the 60th gets 2; and all remaining raiders who finished the expedition receive 1. Here's some pros and cons I can think of:

Pros:

  1. Since these points aren’t intended to be game-breaking or offer a big combat advantage, this could offer a fair, performance-based reward system that reflects both time invested and skill.
  2. If skill points were awarded based on fixed stash value tiers, it would discourage players from continuing to play the game once they reach the loot value needed to get the 5 skill points. This curve system prevents that, as the final rewards can only determined once the season is over.

Cons:

  1. Solo players might be disadvantaged, as they’re less likely to secure top-tier loot compared to teams that can take down large ARCs. This may not even be a big deal as you can actually amass a pretty large stash value playing solo if you have a good loot route.
  2. Players that abuse exploits (like door glitches) may be unjustly rewarded. But I do think these people comprise a small minority of the total player base

Posted Dec 1, 2025, 8:19 PM UTC

014
Loading comments…