Crystal Extractor
I don't think I've seen a good solution for the crystal extractor yet, and I don't think I've seen this suggestion either.
The crystal extractor is supposed to reward active gameplay, so let it do that.
Change the 60 second timer to instead be based off either distance moved or time sailed. If you're actively sailing, you're rewarded with 600 xp every 60 seconds, but if you're standing still, afk, you're not. This makes sense since the purpose is to give wind motes, which you will make use of if you're actively sailing. If it's changed to tiles moved instead of time sailed, we would get higher xp at faster boats than slower, I don't know which one of these are best.
This would make active playstyles like trials, courier tasks and deepsea trawling unaffected by any upcoming nerf.
Semi-active playstyles like bounty tasks would be nerfed - this could be offset by actually giving xp for combat/bounty tasks.
The most significant nerf would be seen at semi-active salvaging. This could be solved by either charge it a little bit for every salvage? Or maybe a new mechanic similar to giants foundry would allow us to click at a certain time to get increased xp similar to what the extractor gives.
If you have any ideas or suggestion to improve this feel free to leave a comment.
Best regards
Posted Dec 1, 2025, 8:23 PM UTC