Lack of guild search and social systems blocked the game from developing a lasting community.

Discussion

In the beginning of the launch, there was a big expectation that this game would come with the systems designed to funel players into banding together, as guild or faction. But these people all quit the game when the game didn't gave the means to allow that to happen.

There were full discord servers, expecting union, coalitions, and now they are dead.

I felt alone from the beginning to the start of the DD. No global chat, no faction chat, no nothing to incentivate social aspect of the game. There's nothing in that big "social hub" to incentivate social. I can't even search for what guild are there and what they are up to.

I feel this game was designed, or the word they use "with the vision" to launch as memorable as possible, and slowly poke people away from it to lessen the cost of upkeep. There's just too much systems indicating that, or the lack of systems to maintain players.

DLCs were the same, buy for some hour of gameplay then quit. The game don't want you playing it.

I really hope I'm wrong, and that they fix these design flaws, cuz this game had the potential to be so big, yet it makes everything to stay as tiny as possible.

Posted Dec 2, 2025, 5:20 AM UTC

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