Star citizen NEEDS base building.

DISCUSSION

Give me your thoughts but, I think CIG should push for base building specifically because of the user generated content it would quickly enable. Right now there is a distinct lack of consistent content. What I mean is test you can do missions and such (often times broken for months. IE onyx and pyro worm). But other than Wikelo there really isn’t much to be done with the quest rewards. Not saying there isn’t content nor that there’s not good enough content for a few hours of gameplay, however once you play for a week or two many people I talk to loose the reason to continue to play and would rather come back in a year once more content drops. I think base building could fix a lot of this. Firstly it would make the grind have an extended endpoint. A base which you could expand, defend, and make your play style more efficient. It would also create large amounts of never ending content as people try and raid your base or as you raid others. I feel that this alone would keep people much more invested in the game which is a win for everyone. Thirdly it would lay a foundation for much of the games forgotten mechanics. Ground combat could be needed to attack/defend bases, economy would be much more complex due to vast resource consumption, mining and refining could be expanded to include modules for bases.

I know CIG will get there. My only hope is that it is sooner rather then later. Like everyone I’m biased as a pioneer owner but I’d love to hear your thoughts on where base building fits in!

Posted Dec 3, 2025, 1:25 AM UTC

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