Arcana Idea! Round Two!(Last one I posted was AGES ago but nonetheless).
I have made up another Arcana. These kind of just live rent-free in my head lol I have to get them out, they take up valuable memory space. Feel free to add your own bellow but I do really like this one!
---Blade Dancer---(Chainblade/Bard) Why?
- Dancer's a solid class across most Media, there's a lot you can do with it and it has a lot of Design Space.
- Chain Blade doesn't have an Arcana yet and Mabi is missing more varying classes besides damage, elves also don't have a "Skirmisher" arcana. While EK isn't exclusive like EV is, it might as well be since Elves can't use the majority of weapons for EK, even the ones that they CAN use often give a Set Bonus to a Skill that they don't have. I say this as an Elf who is currently using EK at Link 10. That's where Chain Blade comes in, it offers a Skirmisher playstyle that scales off of Luck and Dexterity for Elves. Even if this weapon isn't exclusive to them.
- I think this fits for a Chain Blade primary arcana. Dancer's can also be assassins and sometimes are in Media.
Skill 1 - Rhythmic Blade
Gain a Rhythm Wheel. Select Skills from among Music Buffs and Blade Dancer Buffs and place them inside one of the 6 Points on the wheel. An arrow is positioned at the center of the wheel.
Passive: The wheel will spin while in combat, time your attacks and skill uses so that the Arrow points at a Skill in the wheel. If successful, gain a Stack of that skill at 50 of it's original buff power.(If battlefield would give 25% damage buff, it instead gives 12.5%). This can stack up to 5 times per skill, but up to 10 times overall. There is no limit to the number of different buffs she can have at once.
Active Toggle: While at max stacks of Rhythm, this skill can be toggled off or on. Add Dance of Deaths damage to all of your attack hits. Dance of Death also gains Damage based on a % of Dexterity while using Rhythmic Blade. This extra damage is Physical Damage rather than ignoring defenses. Maintaining this toggle costs Stamina, stamina can be restored by attacking on Rhythm.
Cosmetic Note: When at max stacks, Dancer will use her Dance of Death animation when Normal Attacking, Moving without a dash or standing still.
Link Bonus: Adds Piercing to Dancer and Chain Blade Skills.
Skill 2 - Flash Impale
Active: This skill can be activated at any time, so long as the Arrow in her Rhythm Wheel points to a Skill. Dancer strikes the nearest enemy with her chain, then can strike again so long as its in time with her Rhythm Wheel.
(this actually deals less damage than Chain Impale does, but it still benefits from Chain Impale bonuses since it scales off of Chain Impale.)
Skill 3 - Deadly Duet
Active: Dancer leaps to an ally, making herself and her ally immune to damage for a short period when she lands. This also marks the Ally as her "Duet Partner.". This can be used on Pet's as well as used on it's own, instead of targeting an ally Dancer will dash to a target location making herself immune.
Passive: The Duet Partner share's Dancer's Current buffs for X Seconds and increases the Cap on the number of Rhythmic stacks she herself can have by 5 per partner.
Link Bonus: Increase the duration of the Partner Buff to allies. Also, increase the number of allies who can have the buff at once from 1-3.
Skill 4 - Enchanting Performance
Active: Dancer taunts all enemies around her to move towards her. Skills are canceled and enemies can only perform Normal Attack for a short time. Enemies "Charmed" by dancer have their Def and Protection reduced. During this time, dancer is stationary.
Active 2: Upon recast, dancer begins spinning. Slowing she hits considerably and dealing damage to them based on Spinning Slasher's damage. She can move during this part of the skill at her normal walk speed.
Skill 5 - Dodge Master
Active: Dancer gains a chance to dodge Normal Attacks and some single target attacks for X Seconds. She also gains Advanced Heavy Stander separate from Dodge Master's buff, only on initial activation. When sharing this buff, allies only get 50% of it's power and don't gain Advanced Heavy Stander.
Enemies that attack Dancer while she's dodging are dealt damage based on a % of Dancer's Chain Blade Mastery(Chain Blade Normal Attack) in return.
Skill 6 - Flying Spike
Active: Dancer swings herself forward a set distance in a direction of her choosing. Taking enemies with her along her path and dealing heavy damage to them based on Discord and Raging Spike damage.
Skill 7 - Death Drop Encore
Active: Only available at max Rhythm Stacks. Dancer shoots her chain blade upward and begins spinning. Dancer can move while spinning, pulling in and trapping enemies as she does.
Afterwards, dancer pulls herself upward rapidly with her chain and falls into the ground. Dealing heavy damage based on Bachram Explosion and Discord's damage.
Using this skill resets all of Dancer's Cooldowns and extends the time she can use Rhythmic Blade without needing to attack again.
Goal: Wanted to make it feel like your a Dancer, you can buff yourself and allies to deal damage and have a bit of tankiness to skirmish.
This is genuinely probably OP. Like really OP. Buuuuuut it would be super fun and I always want fun over balance lol Also don't know how much Dorcha these would cost and as a Final Note, normal Music Encore also resets some, but not all, Dancer Skills.
Posted Dec 3, 2025, 1:29 AM UTC