r/OutlastTrials•
Im2Chicken

Request: Have more detailed Objective descriptions

Discussion

Something I hope can improve at some point is the way the game displays Objectives related to specific Trials and their sequence of events. (Especially some MK Trials).

I just finished playing a match on Reunite the Family (MK) and the entire time the main objective simply said "Reunite the Family". It gave no mention to A. The keys needed for the Gate, B. The generator switches, C. The generator fuel needed, D. The switches in-map needed to be toggled. I was confused the entire time as to what needed to be done and what had already been completed.

Some of these issues can be found in other trials and its a real hindrance on learning them for your first time. Plus, there's inconsistencies where some levels let you "observe" icons like EYE or STAR which then get tracked, and others simply don't. (Rebirth Mansion doesn't track these which sucks) I especially find some of the "Decode the Clues" trials to be overwhelmingly vague, where you don't know how many codes have been found or which ones, until randomly "Exit the Trial" displays, because your team already found most of them.

I think the recent change of Kill the Snitch on Intro diff. really helped a friend of mine get used to how the game operates, in a simple, linear fashion. Each objective, one by one.

I've been playing this game for a few months now, and with the inclusion of plenty of new PS Plus players soon, I hope something can be done to improve onboarding or reduce confusion, because it definitely is A LOT (extreme gore, atmosphere, vague objectives, sprawling changing maps.) On top of just learning how the game works!

Posted Dec 3, 2025, 1:35 AM UTC

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