Stealth Boys in Fallout 4 are ALMOST useless.
Now look, I totally agree that the Stealth Boys from Fallout 3 and New Vegas needed to be nerfed, they lasted way too long and made things TOO easy, but dude, they went too far with it. You barely have time to do anything at all while it's on. Like, I remember that mission in New Vegas where you had to go totally undetected if you stole info from Gun Runners for Alice McLafferty in New Vegas, that mission would have been totally impossible without a Stealth Boy. But it also would have been totally impossible with a Fallout 4 Stealth Boy--even if you ran straight in, grabbed the info, and ran straight out. I guess they lasted 2 minutes in FO3 and New Vegas? Now they only last 30 seconds. It doesn't seem maybe like that big a difference on paper, but it sure feels like a big difference. They should have gone with a least a minute, it's ridiculous. If you get Deacon's Companion Perk AND Railroad Stealth Boys, then they last almost a minute, which is much better, but you shouldn't need a perk AND extra special Stealth Boys just to make them useful.
Posted Dec 3, 2025, 1:38 AM UTC