Did some testing with Elemental Resistance

Discussion

Some guy had a tantrum at me for “following streamer builds” and “not testing for myself” so I took it as a challenge. Critique and correction would be appreciated.

Tl;dr: Elemental Res is far less efficient and effective than just increasing HP, and you shouldn’t allocate resources to it unless you have room to spare. Throw it in your components if your using a character that doesn’t use MP / Shields / HP, but you definitely shouldn’t sacrifice anything in favor of it.

I took Gley to Lava Citadel and tested the damage done by its opening mouth laser:

Default: 12 Fire Res = 7,893 HP lost

Heat Antibody: 4626 Fire Res = 5,740 HP lost = 27.3% damage reduction

Maxed Fire Res: 17,099 Fire Res = 4,630 HP lost = 41% damage reduction

So off the bat, Res suffers extreme diminishing returns and investing in it beyond a single mod or component obviously isn’t worth it. But what about then? 25-30% DR seems great right? Well, no. Because even a single extra HP mod will increase you HP by 40-50% depending on which one. So not only does a single extra HP mod provide more Effective Hit Points (EHP) than maxed Elemental Res, but the EHP it provides is also universal . So take Lava Citadel for example - its missiles, pyroclasts, orbital laser-esq AoE, and ads all deal non-elemental damage. So Fire Res will do nothing to protect you from them, but increasing your HP will.

Posted Dec 4, 2025, 2:33 AM UTC

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