The Stamina System is very poor
After every battle or failed quickdraw event, here's what I have to do before going into any other battle:
-Return to the campfire
-Quick Travel to Sandytown
-Stay at the homestead
-Wait 4 minutes
-Go back to the campfire
-Quick travel to the place I was
-Then finally get on with the game.
The stamina system makes no sense. I understand that it is supposed to encourage swapping your team out, but here's the thing: Players always gravitate towards methods of play that make them win more. Even if they aren't fun. So when they find a team that works, they stick with it. When you have a large amount of towers, you also have to juggle upgrading them, which means you need to take even more time to gather Bananite. So it's best to just stick to one team and deal with the waiting.
Also, I don't understand the whole system of how campfires recover stamina slower than the homestead. Quick travel exists. There is literally no reason to use a campfire over the homestead.
If there were more time based things in the game, the stamina system would make sense. If you had to choose between recovering stamina and doing something that is very urgent, that would be a meaningful decision. But there's nothing like that.
TLDR; The game rewards the least fun styles of play, and punishes the most fun styles of play.
Posted Dec 4, 2025, 2:35 AM UTC