r/RimWorld•
balldick24

I tried using Rat Knights Monster Hunter Mod, but it keeps saying I missing the texture for Pollution Smooth Floor, Hex, Fine, and Morbid Carpet. Can anyone help?

PC Help/Bug (Mod)

Could not load Texture2D at 'Terrain/Surfaces/PollutionFloorSmooth' in any active mod or in base resources.

UnityEngine.StackTraceUtility:ExtractStackTrace ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)

Verse.TerrainDef:<PostLoad>b__118_0 ()

Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()

Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()

Verse.LongEventHandler:LongEventsUpdate (bool&)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)

Verse.Root_Entry:Update ()

Could not load Texture2D at 'Terrain/Surfaces/HexCarpet' in any active mod or in base resources.

UnityEngine.StackTraceUtility:ExtractStackTrace ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)

Verse.Graphic_Single:Init (Verse.GraphicRequest)

Verse.GraphicDatabase:GetInner<Verse.Graphic_Terrain> (Verse.GraphicRequest)

Verse.GraphicDatabase:Get<Verse.Graphic_Terrain> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,int)

Could not load Texture2D at 'Terrain/Surfaces/MorbidCarpet' in any active mod or in base resources.

UnityEngine.StackTraceUtility:ExtractStackTrace ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)

Verse.Graphic_Single:Init (Verse.GraphicRequest)

Verse.GraphicDatabase:GetInner<Verse.Graphic_Terrain> (Verse.GraphicRequest)

Verse.GraphicDatabase:Get<Verse.Graphic_Terrain> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,int)

Verse.TerrainDef:<PostLoad>b__118_0 ()

Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()

Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()

Verse.LongEventHandler:LongEventsUpdate (bool&)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)

Verse.Root_Entry:Update ()

Verse.TerrainDef:

<PostLoad>b__118_0 ()

Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()

Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()

Verse.LongEventHandler:LongEventsUpdate (bool&)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)

Verse.Root_Entry:Update ()

Posted Dec 4, 2025, 2:38 AM UTC

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