Jagex needs to just talk about the double spots
It feels pretty obvious from the last post that the double spot tech was unintentional—I don't know what else "There was never any intent for extreme 20-30 minute AFK gameplay patterns to become a part of training Sailing" could be referring to.
I don't understand why they seem to be skirting around the topic in the last couple blog posts, because just spelling out that fact and its knock on effects would probably make the logic behind the nerfs a lot more understandable to people.
They balanced xp rates around 3-4 min afk times, and then it turned out there was a way to make it 20-30 mins. Obviously the xp rates and/or resource gain has to change, or they set a bad precedent for what is reasonable to get for afking, and then we go down the RS3 route of escalating xp rates.
Posted Dec 4, 2025, 2:42 AM UTC