shinjuku yuji concept i gave up on đź«©
R-Special:
Acrobatics [DMG: 0/4, CD: 12] — As Itadori lacks in mobility, his R-Special gives him two variants. If used while on the ground, Yuji does a flip into the air, allowing him to dodge certain moves with no verticality. If used while in the air, Yuji crashes towards the ground, slamming his fist into it and breaking the terrain while sending opponent up into the air. This is only true off ragdoll but sets up for the air variant of the second move.
Passives:
Claws of Calamity — The user wears the Claws of Calamity as an accessory, causing their m1’s to have a dark red trail with the fourth m1 having a black flash effect which deals increased damage alongside breaking block. (Damage Values: 2, 3, 3, 4 or 2, 3, 3, 8 with the 4th m1) However, using the black flash 4th m1 will put m1’s on a longer cooldown alongside having much longer endlag (1.7 —> 2.3) if the 4th m1 misses. This does not apply to Yuji’s downslam and uppercut, which remain fundamentally the same save for the decreased damage (14 for an m1 combo compared to 12, or 16 for the black flash).
Soul Damage — If Yuji’s first three m1’s are to hit a blocking player, a smaller dismantle vfx will play. The full damage of the m1’s will still apply, through the target will not receive any stun, making this passive high-risk high-reward for chipping damage. Damage done through this will heal slower than usual damage.
Blood-RCT: Due to possessing Blood Manipulation, Yuji heals at a slightly faster rate (1.2x) at the cost of decreased health (80, not 85).
Move 1: Hand-to-Hand Hatred [DMG: 12, CD: 15]
Yuji Itadori delivers a brutal but blockable kick forwards, picking up any player either standing or ragdolled and causing them to stagger. If this attack connects, he then lunges forward and continues his attack with a series of brutal left and right hooks, splattering blood effects onto the floor while he screams in anger. At the end of the move, Yuji slams his fist into the opponent’s stomach, sending them up into the sky with roughly half the knockback of Lapse Blue. This cannot be downslammed off of but stuns for a decent chunk of time.
Move 2: Sidesweep [DMG: 8/12.5, CD: 14]
Yuji Itadori does a small lunge forward, sweeping his leg in a wide arc, knocking any opponent off their feet, breaking blocks and hitting ragdoll.
If this move is used on an airborne opponent (such as the first move or an uppercut), Yuji instead leaps up and grabs them by the legs before slamming them into the ground, splashing blood on the impact zone. This variant deals increased damage but sends the opponent flying away, shutting down further combos.
Move 3: Soul Ripper [DMG: 12/15, CD: 18]
Yuji outstretches his hand, attempting to grab an opponent. If this succeeds, he barrages them with soul dismantles before delivering a left handed blow imbued with cursed energy. If this is timed correctly, deliver a black flash instead, amping damage. This move does not break blocks nor pickup ragdoll.
Move 4: Big Brothers [DMG: 17.5/0, CD: 20/26]
This move is a counter.
Melee Attack: The user stands there, tears in their eyes. Once the attack connects with the counter, time slows and Aoi Todo swaps with a pebble falling from the sky, giving Yuji a short encouraging line. Yuji then raises his head before him and Todo hit a badass duo combo on the opponent, ending with Todo kicking them up into the air (chains with Yuji’s 2) before swapping away.
Ranged Attack: A protective blood bubble forms around Yuji, shielding him from the attack before bursting and sending blood particles everywhere. After the blood bubble bursts, a faint manga panel text box reading “Thank you for being my little brother…” turns to ash and blows away. This variant puts the move on a longer cooldown at the cost of guarding Yuji from the brunt of all ranged attacks, including Open. This does not work against high damage attacks such as Plasma Wave or Hollow Purple.
ULTIMATE: I Can Kill You.
Variant 1: Yuji lunges forward, attempting to hit a black flash. If this connects, an awakening animation of Yuji raising his fists while manga panel text boxes reading “Beneath scattering sparks of black…” “…Yuji Itadori awakens!” form beside him. His 4th move will now be Benevolent Shrine, which is Malevolent Shrine with the exception of dealing both slow healing damage and damage through iframes alongside two different variants for domain environments (snowy field like vs Mahito or a train station like vs Sukuna).
Variant 2: If the black flash misses, Yuji slows his lunge before walking forward with black and gray flames (Lying Rage emote but cooler) emanating from him while his eyes glow. His 4th move will become a regular ultimate move.
Posted Dec 4, 2025, 9:41 PM UTC