As I was afraid, they killed the coal
I mean seriously, now it's basically useless with all that reliefs like new buildings and techs.
Besides all they did, I would increase basic energy production to, let's say, 30, BUT, I suggest a measure to ressurect the importance of coal: allowing the energy deficit affect not only buffs on construction and production but on these things entirely excluding some untouchable base (like 30%) acting above all other spirits.
So how this could look like:
Construction speed = (available civs * (1 + buffs - debuffs)) * energy supply coeficent (which can't be higher than 1 and lower than 0.3)
That seems like only optimal solution for me – otherwise you can just remove coal imho
Posted Dec 4, 2025, 9:43 PM UTC
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