How much of gltf works well?
I was playing around with raylib today, because I plan on migrating my game to Raylib + C# and I tried loading some of my models.
I encountered an issue which was that I couldn't apply a texture inside of the code(manually at runtime) if the object was loaded from the gltf format (it did work with .obj). If I apply it in blender and export it together with the .glb file, it works fine.
I wonder how much I can rely on .glb, or what features I should be careful with. Do you have any experiences regarding that?
Posted Dec 6, 2025, 4:53 PM UTC
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