Need Help – Game Added a 5s cd

:help: HELP

Need Help – Game Added a 5s Cooldown to MoneyDrop RemoteEvent (How to bypass it Now?)

So the game (homeslees life)I play recently added a 5-second server-side cooldown on the CurrencyDrop RemoteEvent.

Before, I could fire it extremely fast using:

local args = {1} game:GetService("ReplicatedStorage"):WaitForChild("CurrencyDrop"):FireServer(unpack(args))

Now it ignores everything unless 5 seconds have passed.

It looks like the devs moved the cooldown server-side, meaning no matter how fast the client fires the RemoteEvent, the server just rejects anything that’s still on cooldown.

My question:

Is there any way to bypass this now?

What I’ve confirmed:

It is a RemoteEvent, not a ProximityPrompt.

The cooldown is definitely server-side.

Spamming the RemoteEvent no longer increases output.

Faster loops don’t matter; server ignores them.

What I need help with:

What’s the way to bypass the cd if there is one?

Any tricks for making an auto-dropper that fires and bypass the 5s mark?

Any help or advice is appreciated.

Posted Dec 6, 2025, 6:21 PM UTC

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