Quirks

Since I finally have the opportunity to play Paranoia with a group again, and I'm preparing pre-made characters for my group, I need some inspiration. Most of them have never played Paranoia before.

According to our "house rules" (a wild mix of different editions), each player has 1-2 Quirks and is rewarded for playing them.

So, which quirks have you had good experiences with? They should be easy to roleplay and give the (new) players something to do, when they play their characters. (Like the desire to push random buttons)

Posted Dec 6, 2025, 6:22 PM UTC

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