Ye Shunguang-Trigger-Orphie Calc
Link to Sheet: https://docs.google.com/spreadsheets/d/1682k_3rxwNLWGu1pAElaUb_e0c0wGKEG95AzCsBL__I/edit?usp=sharing
Disclaimer
This isn't necessarily the best rotation but does use a few techniques to perform close to optimal as possible.
Calculations was done at six cost for 90s for 2 stun rotations in a neutral environment (no elemental weakness or resistance or any buffs of any kind), utilizes upcoming Ye Shill boss daze threshold.
M0W1 Trigger, M0W1 Orphie, M0W1 Ye Shunguang
Build
Orphie
Disk 6 ER, 2 pc crit dmg --> Better than 2 pc ER. Disk 5 Attack%
Trigger
4pc KOTS, 2 pc Woodpecker, Disk 6 ER, Disk 5 Electric
Ye Shunguang
2 pc CD, Disk 4, Attack%, Disk 5 Physical%, Disk 6 Attack% as her sig gives a ton of crit dmg.
Each at 36 to 38 useful substats
Calcs
Analysis
This team performs slightly better than the previous Ye Shunguang beta version team of M2W0 Dialyn - M0W1 Orphie - M0W0 Ye Shunguang team.
Though its very likely that team will now perform signficantly better this beta version.
Trigger is capable of doing at least four stuns daze value wise for the upcoming shill boss who has the biggest stun bar in history.
This tells me that in at least terms of daze value, the upcoming shill boss is not anti stun unless there are other mechanics involved that weaken stunners.
Further Possible Optimizations
Using a chain on Trigger might be worth to have the crit dmg buff up for the second stun rotation.
Disk 6 ER with double attack% main stat disks on Ye Shunguang might be worth considering as her EX special is signficantly better in daze, damage, and resource generation than her basics.
Posted Dec 7, 2025, 4:53 AM UTC