Have Monster Ailment Thresholds been adjusted for the 40% more life they are getting this patch?
I'm waiting to see how the packsize reduction plays out in game. But my main concern is that 40% more life = 40% more ailment threshold for mobs. You already have to invest pretty heavily to be able to consistently apply freeze/shock to everything, so I'm a bit worried this might break the game for ailments.
Has mob ailment threshold been adjusted for this change?
Posted Dec 7, 2025, 12:41 PM UTC
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