Time Bandit's Pocketwatch
inspired by this (https://www.reddit.com/r/interestingasfuck/comments/1pfktur/a\_watch\_from\_1945/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button) post
home-brew idea: magic item, time bandit's pocket-watch, charge of 4 per long rest restores by 1d4 per successful gambling cash-out (win at least 1,5x). can be used with the magic action to have a 1d10 chance of stopping time. when won, you can choose 1 out of 3 outcomes:
- after using your next bonus action you can immediately use another bonus action (non stack-able)
- your next reaction -> parry+retaliation (stack-able but only for a different enemy's attack)
- double or nothing - roll again for a chance to have a 1 minute long gambling fever -> any dice roll has advantage
Posted Dec 7, 2025, 12:46 PM UTC
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