How to globally scale the Pyro sim
I accidentally scaled my entire scene down, but my existing Pyro setup (made using a Pyro Emitter tag) is now far too large and no longer fits the resized environment.
When I try to scale the fire/smoke volume down, the simulation looks terrible
Basically, how can I adjust the fire's size proportionally so it looks exactly the same, but smaller? (globally scale the Pyro simulation)
Any help would be greatly appreciated
Posted Dec 7, 2025, 12:55 PM UTC
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