r/Smite•
ARandomSmiteScrub

Remove Sunder and add Frenzy

SUGGESTION

Lots of people have been talking about how Sunder is bad for the game, and I completely agree. Which tank presses a relic one frame earlier than another tank is a boring way for objectives to be secured, plus if you don't have sunder at the start of the game and the enemy does you're just asking for an invade, it's literally designed to be more of a pve relic than a pvp relic, etc. Also, Frenzy is one of the old smite 1 relics that hasn't yet been made into an active item (unlike, say, Sprint which is now on Stampede or Thorns which is now on Nemean) so there's a perfect space waiting for it.

It would definitely be fun to have an aggressive, damage-focused relic that also has some objective-based play, especially as without Sunder that would leave three defensive relics in beads, aegis and shell, and only one aggressive relic in blink (I'm not getting into Agility discussions here lol, there's been plenty of those :P )

The effects could obviously be tweaked, this is more to illustrate the idea

New relic - Belt of Frenzy
All allies within 8.8m (basic attack range) gain 10% str or int (whichever is higher on each god), 10 flat pen, and 20% attack speed for 10 seconds. Cooldown - 150s. Every enemy god killed by an ally under the effect of Frenzy reduces the relic cooldown by 10 seconds. Any major objective (gold / pyro / fg) killed by an ally under the effect of Frenzy reduces the relic cooldown by 30 seconds.

This could be used for a team-wide damage spike at the start of a teamfight to encourage aggressive plays, it could be a way to get a bit of flat pen into the game without putting it on items, and would also work well for things like trying to shred a gold fury or fire giant as quickly as possible before the enemy team can get there so it retains the objective-killing idea of Sunder but in a much more engaging way.

Posted Dec 7, 2025, 10:55 PM UTC

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