How armor SHOULD work

GAMEPLAY

yeah I get that it's 'placeholder'. But still.

  1. Thickness should have an exponential relationship with weapon size. Thicker armor should render smaller sized weapons much more ineffective. Moreover, weapon class should play a role as well. Higher RoF weapon = less effective. goal 1: to give ships like the Ion a true role and stop LFs from killing everything. goal 2: to make ships have to specialize their loadout.

  2. Bleed through and penetrations shouldn't happen until armor reaches 25% integrity. Armor should stop all damage until it is weakened, at which point there is an increasing RNG chance for hits to penetrate. Armor should protect all components fully until it reaches at least 25% integrity. goal: to make armor actually work

Posted Dec 7, 2025, 10:55 PM UTC

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