Endo(NCA submission)

Endo

  • Player: u/Redhxh123
  • Nen Affinity: Manipulation(with emission & conjuration mix)
  • Appearance: Distinguished gentleman with dashing good looks, full beard and impeccable fashion sense.

Stats [Total: 90 pts]

NEN: 9 | STA: 8 | STR: 8| TGH: 7| SPD: 7 | AGI: 7| PER: 7 | STL: 6 | INT: 8 | DES: 7 | EXP: 8 | SPT: 8

Traits

Peoples person: Endo has strong people skills that allows them get a good read on them. Being able to pick up on subtle details, patterns and demeanor that can function as a sixth sense.

Skill: Endo is a man of immense talent and skill from their long career & natural talent. they are a master of all basic & advanced techniques, master of variety of fighting styles & weaponry.

Conditioning: Endo is a guy that has worked himself to the bone to become the greatest human specimen that they can be. leading to incredible body control, ambidexterity, and heightened senses.

Weakness

Eye for talent: Endo has a tendency of pulling their punches or holding back against opponents with a lot of wasted talent, unrealized potential or individuals they believe they can course-correct(regardless of the level of associated risk).Endo inversely can also go feral against individuals that abuse their potential for nefarious means or squander others potential

Equipment

  • Rope necklace containing flexible durable cloth.
  • Key bracelet with bladeless hilt.

Hatsu

Locksmith   (Manipulation/Emission):

LS allows the user to control their surroundings by lock (by causing  blindness & deafness through striking eyes and ears)and unlocking( turning paper cuts into crippling injury, or amplifying effect of toxins or medicines) inanimate object and organic matter. LS functions by affecting anything that has a system or mechanism behind it and works through physical touch or Shu imbued objects.

Limits

  • 60 sec/3 object limit divided by 10 sec intervals of descending order from 30, before reapplication of hatsu .
  • can expand time limit of hatsu by carefully caressing an object for a time period(1 min=10 mins,2=20)
  • effectiveness is dependent of material texture(Cream of the crop=concrete ,metal, wood, skin contact, body armor, holstered equipment, boots, Kryptonite=wool, cotton, water, slime, Robes ,sandals ,kimono).

Can affect other hatsu through series of specialized conditions

  • Endo can only affect nen constructs with a tangible epicenter or focal points(chrollos book or morels pipe).
  • Endo needs to understand the hatsu mechanics before they can alter it. 
  • Endo affect on other hatsu is dependent on his view on them. For opponents to defeat, he can only use the lock function to hinder their progress. For trainees or potential prospects, they can utilizes both functions only in a manner to aid them their progress or risk a 2 minute Zetsu. 
  • Endo can only effect hatsu for 60 sec/3 touches per day.

Placement (Emission/Manipulation): Placement allows Endo to use his arms & legs to stick on surfaces. The ability works by locking the surface in place as long Their arms or legs remain in contact with the surface. Endo can  assist his ascension by locking items like  rope, climbing axes, hand claws, etc  on the surface.

The ability is only capable on tangible surfaces such as walls, balloons or leaves. Endo is unable to walk on air due to air having no surface to latch on it.

Armory (Conjuration)

Armory allows Endo to use his 2 locket accessories to summon a variety of different weapons to assist him. Endo rope necklace allows him to conjure a long cloth made of durable but flexible material that allows him to ensnare opponents, immobilize them and provide an additional means of transportation. Endo key bracelet takes the form of a bladeless sword hilt that is capable of transforming into 1 of 3 weapons(longsword, mace & double crescent moon spear).

  • Endo can only use 1 locket at a time. 
  • The time limit is 30 mins or whenever Endo says close. 
  • To activate Endo to touch the intended locket(for the key locket Endo must declare the weapon he intends to use).
  • The ability has a 30 sec cooldown between uses.

General Strategy

Endo has a meticulous and deliberate manner to them when engaging in combat. They will 1st fill back on their experience, skills and observation skills to get a fill for their opponent without showing their hand too much. Once they have get a good feel for their opponent or their foes ramps things up, is when they will being to apply Locksmith & armory(on special cases) to get a leg up on their opponent  to resolve the conflict in a civil manner.

Posted Dec 7, 2025, 10:56 PM UTC

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